Manufacturer: Bandai
Launches: 1979
Generation: 2

Add new release

Super Vision 8000 technical specifications

CPU: NEC D780C-1 (Z80 clone) (8 bits)
Memory: None

Super Vision 8000 video specifications

Super Vision 8000 graphics capabilities.

Video chip: Ami S68047 (Motorola 6847 clone)
Video connection: More info

Super Vision 8000 audio specifications

Super Vision 8000 sound capabilities.

Audio chip: General Instrument AY-3-8910
Audio mode:

Super Vision 8000 games

Games library:

 Add new game

Super Vision 8000 story

The Bandai Super Vision 8000 is a relatively obscure chapter in the history of video game consoles, often overshadowed by its more prominent contemporaries. However, its development and market presence provide an intriguing glimpse into the competitive landscape of early 1980s gaming.

The creation of the Super Vision 8000 was part of Bandai’s broader strategy to enter the burgeoning home video game market. Bandai, a well-known Japanese toy manufacturer, had a history of producing various entertainment products, including arcade games. By the early 1980s, the success of consoles like the Atari 2600 and the Intellivision demonstrated the potential for home gaming systems, and Bandai sought to capitalize on this growing market.

Bandai’s approach to the Super Vision 8000 involved leveraging its expertise in electronics and entertainment to create a console that could compete with existing systems. The goal was to produce a system that combined affordability with engaging gameplay, aiming to capture a segment of the market that was increasingly interested in home video games. The company embarked on creating a console that was both functional and appealing, with a focus on delivering a satisfying gaming experience for consumers.

The development of the Super Vision 8000 was influenced by the technical and market conditions of the time. The console was designed to be compatible with a variety of video game cartridges, which allowed for a diverse range of games to be played on the system. This cartridge-based approach was standard for home consoles of the era and helped to ensure that the Super Vision 8000 could offer a variety of gaming experiences. The development process included creating a system that was not only technically sound but also user-friendly, aiming to provide a straightforward and enjoyable gaming experience.

One of the notable aspects of the Super Vision 8000 was its design. The console featured a distinctive appearance, with a compact form factor that was intended to be visually appealing and easy to integrate into a home entertainment setup. The design reflected Bandai’s emphasis on creating a product that was both functional and aesthetically pleasing, contributing to its appeal to potential buyers.

The launch of the Super Vision 8000 took place in 1983, during a period of intense competition in the home gaming market. The console was introduced with a range of marketing efforts designed to attract consumers and differentiate it from other available systems. Bandai promoted the Super Vision 8000 as an affordable and versatile option for home gaming, positioning it as a viable alternative to more established consoles like the Atari 2600 and the Intellivision.

Despite these efforts, the market reception of the Super Vision 8000 was relatively modest. While the console did manage to attract some attention and had a presence in the market, it faced significant challenges. The gaming industry in the early 1980s was characterized by rapid technological advancements and fierce competition. Established companies like Atari, Mattel, and Intellivision had already built strong market positions with their products, and new entrants struggled to make a significant impact.

The Super Vision 8000’s performance in the market was also affected by broader industry trends. The early 1980s saw a significant video game crash, driven by factors such as oversaturation of the market, a flood of low-quality games, and declining consumer confidence. This crash negatively impacted many video game consoles, including the Super Vision 8000, which struggled to gain traction in a challenging economic environment.

Despite its limited commercial success, the Super Vision 8000 holds a place in the history of video gaming as an example of the numerous attempts made by various companies to capture a share of the growing home console market. Bandai’s efforts to enter this competitive field reflect the broader trends of the time, where innovation and market strategy played crucial roles in determining the success of new gaming systems.

Today, the Bandai Super Vision 8000 is remembered as a niche product that, while not achieving widespread success, contributed to the rich tapestry of video game history. It serves as a reminder of the many different approaches and ideas that were explored during the early years of home gaming, and its place in this era of technological experimentation and competition.



← Back to Bandai consoles

Contemporary consoles of Super Vision 8000


Manufacturer: Coleco
Launched: 1976
Generation: 1
CPU: General Instruments AY-3-8500
Memory: None

More ↓

Manufacturer: Atari
Launched: 1977
Generation: 2
CPU: MOS 6507
Memory: 128 B

More ↓

Manufacturer: Magnavox
Launched: 1978
Generation: 2
CPU: Intel 8048
Memory: 64 B

More ↓

Manufacturer: Mattel
Launched: 1979
Generation: 2
CPU: GI CP1610
Memory: 1 KB

More ↓